Image-Based Visual Hull (2)
After a new session of data
acquisition with Dan and a long morning of calibration, I got some
new images to show you, starring Benny
.
As the colors of one camera were not very good (over-saturated),
I've tried to use this camera only for 3D modelling, but not for
shading. Some parts were not textured at all, so I decided to use
this bad camera view only if there was no other texture available.
In which case the upper body shading is much better, but the legs
are quite problematic.