1st result on space carving
I've started to implement a "shape by
space carving" algorithm. Nothing new for the moment, I'm just
"playing" to see roughly what can be done. This algorithm takes a
couple of camera images of a 3D object as input. The basic
principle is to start with a cube and to carve every voxel that is
not consistent with the set of images. This should converge to the
"best" 3D modeling of the object regarding to the amount of
information given by the set of images.
The application is still fully bugged, but I can't resist to show a
first screen shot ! This modeling has been done with only 4
synthetic images as input, carving in a bloc of approx. 3,500,000
voxels